As Senior Technical Artist, I helped develop a pipeline that pushed the visual quality of the game to the limits of mobile hardware.
- Handled all the artistic and technical aspects of our lighting system. This included creating custom tools for both Maya and Unity to prepare our scenes for baking in V-ray.
- Ensured all art assets were optimized to work within the limits of mobile hardware.
- Created custom tools to find inefficiencies and and errors in our levels.
- Setup PBR materials.
- Designed an efficient "eye-adaption" exposure technique without using post-processing. (implemented by our Graphics Engineer)
- Created environment assets, textures, VFX, and supplemental animation.